The Irrational Behavior podcast season concludes this week with an episode dissecting the work that went into the BioShock Infinite reveal trailer. While it's a good listen all on its own, the podcast also reveals a handful of tidbits on the trailer's mysterious, mechanical assailant. The creature is known as an "Alpha," though the Irrational team also refers to him as the "Handyman."
Originally, the trailer was to offer a full glimpse of the Handyman, though that idea was later scrapped for t... more.
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Irrational podcast discusses BioShock Infinite’s ‘Handyman’
0 CommentsPosted by Admin on August 20, 2010 under Featured News
The Irrational Behavior podcast season concludes this week with an episode dissecting the work that went into the BioShock Infinite reveal trailer. While it's a good listen all on its own, the podcast also reveals a handful of tidbits on the trailer's mysterious, mechanical assailant. The creature is known as an "Alpha," though the Irrational team also refers to him as the "Handyman."
Originally, the trailer was to offer a full glimpse of the Handyman, though that idea was later scrapped for t... more.
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Sonic Colors power-ups are looking a bit… familiar (Sonic Colors)
0 CommentsPosted by Admin on under Featured News
Sega has unveiled another 'wisp' for Sonic Colours. Wisps are little alien dudes who inhabit the planets that Robotnik has shackled together to create his devilish theme parks, and they act as power-ups when Sonic picks them up. The latest is the pink wisp (pictured) for the Wii version, which makes Sonic sticky. His spikes get harder (no, we're not making this up) and he gains the ability to stick to walls and even ceilings.
Seeing as Sonic can already run up walls and along ceilings in virtua... more.
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Peter Molyneux questions trilogies, possibly outs Fable IV
0 CommentsPosted by Admin on under Featured News
Ever since the NES, we have encountered the rule of three – an action must be repeated three times in order to complete an objective – during our videogame playing lives, from the first Super Mario Bros. game to more the recent Limbo and Darksiders. So much so that it has become ingrained in our mushy gamer consciousness in that things are typically expected to occur a trio of times. Peter Molyneux has now set his sights on changing even that basic premise of gaming and, in sayin... more.
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Xbox 360 | Italian-American group protests Mafia II stereotypes
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UNICO National calls for release of mobster simulator to be halted calling it "a pile of racist nonsense"; Take-Two Chairman calls game "socially responsible."
Over five years after the "Hot Coffee" Grand Theft Auto scandal, another Take-Two Interactive title has become a lightning rod for controversy. However, the flap is several orders of magnitude smaller than the hidden-sex-minigame debacle, as it involves a single organization accusing a game of perpetuating ethnic stereotypes.
... more.
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Ubi CEO: Beyond Good & Evil 2 must be perfect
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Ubisoft CEO Yves Guillemot and creative man Michael Ancel are on the same page: Beyond Good & Evil 2 must be one helluva good game.
Speaking at Gamescom in Germany today, Guillemot reassured that the MIA sequel to the much loved 2003 fantasy action-adventurer is still very much in development, and echoed creator Ancel’s words from July; the sequel is to be “perfect”.
“What is very important with this next product is that it will be perfect,” the executive told ... more.
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iPhone game of the day: Monster Dash (PC)
0 CommentsPosted by Admin on under Featured News
Halfbrick is a plucky Australian game development studio that seems to be going places. As it works on its excellent looking XBLA title Raskulls, the small developer has enjoyed quite a bit of success on iTunes with the addictive Fruit Ninja. Now the team's back with Monster Dash, a "runner" style game with loads of character... ...
View full post on GamesRadar - News... more.
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Deep Silver announces Risen sequel
0 CommentsPosted by Admin on under Featured News
Piranha Bytes’ 2009 RPG Risen is getting a follow-up.
Revealed at publisher Deep Silver’s Gamescom press conference this week, Risen 2 was announced with 2011-2012 release window and for both PC/consoles, plural (the first game only saw an Xbox 360 release).
The details are still under wraps, though it was mentioned that better animations and artificial intelligence could be expected; the studio’s currently on the hunt for a new programmer and animator who could achieve just t... more.
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PC | APB will go on as developer sheds staff
0 CommentsPosted by Admin on August 19, 2010 under Featured News
Realtime Worlds' MMO will stay online and receive updates as the troubled studio gets restructured with 185 jobs lost.
As promised earlier in the week, APB will carry on despite the collapse of developer Realtime Worlds. Paul Dounis, joint administrator for Begbies Traynor, said servers for the online shooter are still running and the game can still be played. Realtime Worlds also confirmed that updates and improvements for APB will still be added over time.
... more.
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EA Outlines Crysis 2 Special Editions
0 CommentsPosted by Admin on under Featured News
EA is releasing not one but two special editions for Crysis 2, with greatly varying price structures. The Limited Edition comes at no additional cost from the standard game, which makes us think this is one that might be truly limited. It includes bonus XP, an in-game SCAR hologram decoy to throw off attackers, weapon skin, and in-game platinum dog tag. The Nano Edition is significantly more expensive at $149.99. It incl... more.
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Media Molecule toyed with full 3D level design in first LittleBigPlanet
0 CommentsPosted by Admin on under Featured News
The original LittleBigPlanet was billed as a platform for platformers -- but what about those gamers whose favorite entries into that particular genre include Kazooies, Ratchets and Bandicoots? Media Molecule co-founder Alex Evans recently revealed to Joystiq at Gamescom that an early build of the original LittleBigPlanet allowed for that kind of 3D gameplay, explaining, "LBP 1 had free depth and completely moving cameras, and the gameplay engine wasn't layered fundamentally."
Evans added that... more.
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